@startuml
sprite $room_service [48x48/16] {
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}


!define MATERIAL_ROOM_SERVICE(_alias) ENTITY(rectangle,black,room_service,_alias,MATERIAL ROOM_SERVICE)
!define MATERIAL_ROOM_SERVICE(_alias, _label) ENTITY(rectangle,black,room_service,_label, _alias,MATERIAL ROOM_SERVICE)
!define MATERIAL_ROOM_SERVICE(_alias, _label, _shape) ENTITY(_shape,black,room_service,_label, _alias,MATERIAL ROOM_SERVICE)
!define MATERIAL_ROOM_SERVICE(_alias, _label, _shape, _color) ENTITY(_shape,_color,room_service,_label, _alias,MATERIAL ROOM_SERVICE)
skinparam folderBackgroundColor<<MATERIAL ROOM_SERVICE>> White
@enduml